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Fear


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#1 OFFLINE   Bigi

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Posted 26 October 2012 - 05:39 PM

Can fear be disabled in DM, was vs a team with 2 warlocks, and i had 2/10 sec purple screen. That is quite unfunny.

#2 OFFLINE   Wookie

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Posted 26 October 2012 - 05:45 PM

To disable dm based on this: Frost nova, invisibility, concussion block, dks, vanish, all heals(annoying..), mana/rage/energy limit, and so on. Or that's how I see it.
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
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#3 OFFLINE   hatchling

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Posted 26 October 2012 - 07:40 PM

it belongs to WoWMod qq

#4 OFFLINE   BonBons

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Posted 26 October 2012 - 08:12 PM

can we also get rid of guns? I dislike getting shot by AK and M4 pls
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#5 OFFLINE   Bigi

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Posted 26 October 2012 - 11:29 PM

Nonono-.- u guys dont seem to understand the problem. Wookie ill feed it in with a tea spoon.

All other spells = u can play
Fear = u just wait around for 5 seconds with a purple screen.

#6 OFFLINE   Crypt

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Posted 26 October 2012 - 11:34 PM

View PostBigi, on 26 October 2012 - 11:29 PM, said:

Nonono-.- u guys dont seem to understand the problem. Wookie ill feed it in with a tea spoon.

All other spells = u can play
Fear = u just wait around for 5 seconds with a purple screen.

Then fear in dm isn't a problem. Fear itself is a problem.
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#7 OFFLINE   Oob

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Posted 27 October 2012 - 12:52 AM

View PostCrypt, on 26 October 2012 - 11:34 PM, said:

Then fear in dm isn't a problem. Fear itself is a problem.

The AoE of doom...
Old Hits.
Spoiler

Hatchling #CA : DK should be OP since it is a donator class

Mazz: I will say that YOU are not looking at the talent tree correctly.
Attack Power means nothing for an unholy / frost DK

Nov 14,2013: [WC] You cast Frostbolt at Derek and deal 94 damage with a slowdown effect (Affected by: Critical)
Nov 17,2013: (versus mage boss) [WC]You cast Frostbolt at BonBons and deal 165 damage with a slowdown effect (Affected by:Critical)
For norm frostbolt of about 40 in this setup I say that is rather good :D..

#8 OFFLINE   Tristen

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Posted 27 October 2012 - 10:13 AM

You know... I've been tempted for quite a while to make fear do a few things...
1) reduce attack speed & damage against target that feared
2) increase damage taken from person who feared
3) reduce speed for any movement that decreases the distance between you and the person who feared
4) increase speed for any movement that increases the distance between you and the person who feared

Unfortunately I don't think there's a way to hook the 4 types of movement w/s/a/d
Tristen: Idea!
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*Tristen still does it*
Tristen: Yeah..... You'r right again. :(  (Is that better Sirchipnsalsa?)

#9 OFFLINE   Tristen

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Posted 27 October 2012 - 10:37 AM

Oh crap, a little googling proved me lazy....


// These defines are for client button presses.
#define IN_ATTACK	(1 << 0)
#define IN_JUMP	  (1 << 1)
#define IN_DUCK	  (1 << 2)
#define IN_FORWARD   (1 << 3)
#define IN_BACK	  (1 << 4)
#define IN_USE	   (1 << 5)
#define IN_CANCEL	(1 << 6)
#define IN_LEFT	  (1 << 7)
#define IN_RIGHT	 (1 << 8)/>
#define IN_MOVELEFT  (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2   (1 << 11)
#define IN_RUN	   (1 << 12)
#define IN_RELOAD	(1 << 13)
#define IN_ALT1	  (1 << 14)
#define IN_ALT2	  (1 << 15)
#define IN_SCORE	 (1 << 16)	// Used by client.dll for when scoreboard is held down
#define IN_SPEED	 (1 << 17) // Player is holding the speed key
#define IN_WALK	  (1 << 18) // Player holding walk key
#define IN_ZOOM	  (1 << 19) // Zoom key for HUD zoom
#define IN_WEAPON1   (1 << 20) // weapon defines these bits
#define IN_WEAPON2   (1 << 21) // weapon defines these bits
#define IN_BULLRUSH  (1 << 22)
#define IN_GRENADE1  (1 << 23) // grenade 1
#define IN_GRENADE2  (1 << 24) // grenade 2
 

Tristen: Idea!
Stinkyfax: Heheh, waste of time.
*Tristen still does it*
Tristen: Yeah..... You'r right again. :(  (Is that better Sirchipnsalsa?)

#10 OFFLINE   Wookie

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Posted 27 October 2012 - 11:10 AM

Shouldn't all kinds of CC be removed from Dm then? Conc blow, frost nova, polymorph, rogues' fear, warlock passive fear, pala divine shield, and so on..
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#11 OFFLINE   hatchling

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Posted 27 October 2012 - 12:38 PM

View PostWookie, on 27 October 2012 - 11:10 AM, said:

Shouldn't all kinds of CC be removed from Dm then? Conc blow, frost nova, polymorph, rogues' fear, warlock passive fear, pala divine shield, and so on..

Hahaha "rogues' fear" you mean blind? ^^

#12 OFFLINE   Wookie

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Posted 27 October 2012 - 01:00 PM

View Posthatchling, on 27 October 2012 - 12:38 PM, said:

Hahaha "rogues' fear" you mean blind? ^^
Same effect different name
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#13 OFFLINE   lemon

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Posted 27 October 2012 - 01:18 PM

View PostWookie, on 27 October 2012 - 11:10 AM, said:

Shouldn't all kinds of CC be removed from Dm then? Conc blow, frost nova, polymorph, rogues' fear, warlock passive fear, pala divine shield, and so on..
pala shield aint rlly cc :)
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#14 OFFLINE   Wookie

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Posted 27 October 2012 - 01:22 PM

View Postlemon, on 27 October 2012 - 01:18 PM, said:

pala shield aint rlly cc :)
"5 seconds of no play" Divine shield => 8 seconds of no play
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#15 OFFLINE   Dessu

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Posted 27 October 2012 - 01:29 PM

View PostWookie, on 27 October 2012 - 01:00 PM, said:

Same effect different name
Not same effect* Well purple screen is same, but thats it.

E* and wooke point between divine shield and fear is that when you fear, everyone other is unable to play, when you divine, only you are unable to play, not others. So basically leads to conclusion that when you divine shield enemy still can move away, move to you, kill some of your teammates, fear doesnt make any of these things possible. Note that my comment doesnt mean i think fear is bad, but still i think in DM it takes away the dynamic play speed there should be.
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#16 OFFLINE   stinkyfax

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Posted 27 October 2012 - 01:41 PM

Fear is the only reason warlocks are awesome in close-range teamfights
Tristen: Son of a monkey.

#17 OFFLINE   Bigi

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Posted 28 October 2012 - 06:24 PM

Stinky i dare u to come to a DM with 2-3 warlocks who fear 1-2 times each time they die and u tell me its fun. What is a dm round? 2min?? imagine 25% of that in fear-.- around half a min in fear in worst case. Im not saying remove fear, just in dm when its instant respawn instant fear....maybe make it so respawn in dm doesnt make ur CD go off.

#18 OFFLINE   Rescape

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Posted 28 October 2012 - 06:52 PM

View PostBigi, on 28 October 2012 - 06:24 PM, said:

Stinky i dare u to come to a DM with 2-3 warlocks who fear 1-2 times each time they die and u tell me its fun. What is a dm round? 2min?? imagine 25% of that in fear-.- around half a min in fear in worst case. Im not saying remove fear, just in dm when its instant respawn instant fear....maybe make it so respawn in dm doesnt make ur CD go off.
8-10 if I remember correctly.

View Poststinkyfax, on 29 October 2012 - 02:45 PM, said:

I declare Monday being an official annoy-hani day

#praiserescape

#19 OFFLINE   stinkyfax

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Posted 28 October 2012 - 06:56 PM

View PostBigi, on 28 October 2012 - 06:24 PM, said:

Stinky i dare u to come to a DM with 2-3 warlocks who fear 1-2 times each time they die and u tell me its fun. What is a dm round? 2min?? imagine 25% of that in fear-.- around half a min in fear in worst case. Im not saying remove fear, just in dm when its instant respawn instant fear....maybe make it so respawn in dm doesnt make ur CD go off.
I was in similar situations during regular matches. our team of Ts run into B, and during 2 warlock fears all of us die.
Tristen: Son of a monkey.

#20 OFFLINE   Bigi

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Posted 28 October 2012 - 09:55 PM

Well thats tactics-.- during DM....its just pure spam




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