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How Ret Paladin should be


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#1 OFFLINE   HueHueHue

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Posted 16 May 2014 - 09:33 PM

I am seeing more and more intelligence spell damage ret paladins and its very powerful, it basically negates any weaknesses that Ret Pala SHOULD have.

Ret Pala weaknesses should be:

1. Relatively weak heals.
2. Low amounts of Mana.
3. Lower survivability compared to the other two paladin trees.

These are the three key weaknesses of Ret Paladin, RetPala trades those three away for more damage/burst.

Intelligence SD RetPala is like Strength Ret Pala without those three weaknesses.

#2 OFFLINE   Raging

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Posted 16 May 2014 - 10:00 PM

View PostHueHueHue, on 16 May 2014 - 09:33 PM, said:

I am seeing more and more intelligence spell damage ret paladins and its very powerful, it basically negates any weaknesses that Ret Pala SHOULD have.

Ret Pala weaknesses should be:

1. Relatively weak heals.
2. Low amounts of Mana.
3. Lower survivability compared to the other two paladin trees.

These are the three key weaknesses of Ret Paladin, RetPala trades those three away for more damage/burst.

Intelligence SD RetPala is like Strength Ret Pala without those three weaknesses.

Why should we stick with the game rules ? Oh yes a tank warrior MUST do low dmg.. pfft no. Give him full str chants some crit chants, tank gear and prot build - see the magic happen.

People can come up with crazy builds, like stabby's warrior which has a mix of tank and dps. INT Retri pallies for life !
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#3 OFFLINE   HueHueHue

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Posted 16 May 2014 - 10:08 PM

View PostRaging, on 16 May 2014 - 10:00 PM, said:

Why should we stick with the game rules ? Oh yes a tank warrior MUST do low dmg.. pfft no. Give him full str chants some crit chants, tank gear and prot build - see the magic happen.

People can come up with crazy builds, like stabby's warrior which has a mix of tank and dps. INT Retri pallies for life !

Theres that and then theres the inherent weaknesses that some classes/trees should have in order for them to be balanced.

#4 OFFLINE   Raging

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Posted 16 May 2014 - 10:13 PM

View PostHueHueHue, on 16 May 2014 - 10:08 PM, said:

Theres that and then theres the inherent weaknesses that some classes/trees should have in order for them to be balanced.

They don't need to be bound by those weakness, play your cards right with come classes and ggwp all day long
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#5 OFFLINE   HueHueHue

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Posted 16 May 2014 - 10:23 PM

View PostRaging, on 16 May 2014 - 10:13 PM, said:

They don't need to be bound by those weakness, play your cards right with come classes and ggwp all day long

If a talent build or class has no weaknesses that your opponents can exploit then its too strong, classes/talent builds should have weaknesses.

#6 OFFLINE   Raging

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Posted 16 May 2014 - 10:26 PM

View PostHueHueHue, on 16 May 2014 - 10:23 PM, said:

If a talent build or class has no weaknesses that your opponents can exploit then its too strong, classes/talent builds should have weaknesses.

It has weaknesses, but people are just not fond of telling them any more. By going INT I neglected something else in the process, thats probably the weakness. Paladin's mostly depend on mana anyway, I don't see any problem why I couldn't stack int to get it more for heals and such.
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#7 OFFLINE   HueHueHue

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Posted 16 May 2014 - 10:30 PM

View PostRaging, on 16 May 2014 - 10:26 PM, said:

It has weaknesses, but people are just not fond of telling them any more. By going INT I neglected something else in the process, thats probably the weakness. Paladin's mostly depend on mana anyway, I don't see any problem why I couldn't stack int to get it more for heals and such.

That would be fine if you actually traded damage for it, but you dont.

#8 OFFLINE   Raging

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Posted 16 May 2014 - 10:38 PM

View PostHueHueHue, on 16 May 2014 - 10:30 PM, said:

That would be fine if you actually traded damage for it, but you dont.

Or you know change some talents
Sheath of Light - 0/3 Increases your DPS based on your spell power
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#9 OFFLINE   HueHueHue

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Posted 16 May 2014 - 10:39 PM

View PostRaging, on 16 May 2014 - 10:38 PM, said:

Or you know change some talents
Sheath of Light - 0/3 Increases your DPS based on your spell power

Thats also a problem, that talent is cancer.


The point i was trying to make is, that in order to gain something, you have to give something for it in return.

#10 OFFLINE   Raging

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Posted 16 May 2014 - 10:47 PM

View PostHueHueHue, on 16 May 2014 - 10:39 PM, said:

Thats also a problem, that talent is cancer.


The point i was trying to make is, that in order to gain something, you have to give something for it in return.

Well so is this

- Ardent Defender - Blocking an attack increases your parry chance by 5% for 6 seconds
+ this
- Holy Shield - 0/3 Blocking has a chance to gain extra holy power by 3/6/10%
with this

- Shield Specialzation - 0/2 Increases your block chance by +2/+4%
But yeah, we don't see any prot paladin QQ threads.

Dev's haven't really looked into talent trees that often. Even when I did wiki changes, I saw that most were just move from T3 to T1 and so on.
Best off would be to move it to T3, then again, what would replace that talent.

Edited by Raging, 16 May 2014 - 10:49 PM.

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#11 OFFLINE   Tas

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Posted 16 May 2014 - 11:24 PM

View PostHueHueHue, on 16 May 2014 - 10:39 PM, said:

Thats also a problem, that talent is cancer.


The point i was trying to make is, that in order to gain something, you have to give something for it in return.


What part of "they sacrifice damage for int" do you not understand....


Or are you somehow incapable of understanding how stats work?



(The talent is wrong though)

Edited by Tas, 16 May 2014 - 11:26 PM.

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#12 OFFLINE   Raging

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Posted 16 May 2014 - 11:25 PM

View PostTas, on 16 May 2014 - 11:24 PM, said:

What part of "they sacrifice damage for int" do you not understand....


Or are you somehow incapable of understanding how stats work?

So much of keeping it a secret...
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Stinkyfax :i can make my mum better than your GF

#13 OFFLINE   HueHueHue

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Posted 16 May 2014 - 11:29 PM

View PostTas, on 16 May 2014 - 11:24 PM, said:

What part of "they sacrifice damage for int" do you not understand....


Or are you somehow incapable of understanding how stats work?



(The talent is wrong though)

They dont sacrifice damage.

#14 OFFLINE   Raging

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Posted 16 May 2014 - 11:30 PM

View PostHueHueHue, on 16 May 2014 - 11:29 PM, said:

They dont sacrifice damage.

Yeah, I do, physical damage :D. I would get more out of str, but the int just gives me a little bit less, but still some. Also I have landslide on me baby, so free 15 ap for me.
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#15 OFFLINE   HueHueHue

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Posted 16 May 2014 - 11:32 PM

View PostRaging, on 16 May 2014 - 11:30 PM, said:

Yeah, I do, physical damage :D. I would get more out of str, but the int just gives me a little bit less, but still some. Also I have landslide on me baby, so free 15 ap for me.

Even if you do the damage you deal is too high for the amount of weaknesses that your build covers.

#16 OFFLINE   Raging

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Posted 16 May 2014 - 11:35 PM

View PostHueHueHue, on 16 May 2014 - 11:32 PM, said:

Even if you do the damage you deal is too high for the amount of weaknesses that your build covers.

Yeah getting hit by my seal once (varies from 70-150 crits) + 51 dmg from Tempest Storm + Eye for an Eye if you shoot me (max 15 dmg, really depends on how I  get shot) + my accuracy shooting you (30-40 body shots). Oh and my Seal of Command which seems to to 25 dmg flat. So if I add that up, you're dead.

Edited by Raging, 16 May 2014 - 11:35 PM.

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