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new glyphs

if balanced

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#1 OFFLINE   boredom12345

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Posted 16 April 2014 - 12:03 AM

essentialy 1 glyph for each spec of each class minus the monk since he already has his

priest
-disc//pw barrier causes your pw barrier to increase movement speed by a fixed percent
-holy//improved healing causes your improved healing to increase your heals by 1/2/3% as well as reducing the mana cost
-shadow//spirit tap increase the mana regained over a period of time instead of instanttly
pally
-holy//divine shock holy shock now does more healing but deals no damage on enemies or just half damage idk
-protection//divine favor decreases both phys and magic dmg by 3/6% instead of 5/10 for only magic
-retribution//sheath of light now increased spell power by dps instead of vice versa
rogue
-subulty//serated blades instead of life drain it increases your movement speed by 7/15% retaining the heal degen
-combat//precision increases your crit as well as accuracy by 1/3%
-assasination//improved garrote improves the silence to 2.5sec but no dmg over time
shaman
-elemental//natures guardian improves this to prevent dmg after 2 secs of the spell but not for the 1 spell
-enhancement//echo of the elements duplicates your totems but nothing else
-restoration//improved reincarnation causes your reincatnation to have a more equal chance of recovering guns
death knight
-blood//toughness improves armor rating by 20/40/60
-frost// improved hungering cold the freeze lasts for 1.5secs but has a slowdown effect for 3 secs afterwards
-unholy//improved bone shield causes your bone shield to reduce dmg by a flat ammount like 4-5 for 15 hits no regenerating these hits
warlock
-demo//cursed soul deales increased aoe at the cost of some of the healing degen
-demonology// demonic curse causes your curse to cause enemies its to be 5/10/15 less effective for 1/2/3 secs after the curse expires
-destruction//hellfire you may now move while casting hellfire at a penalty of the damage it deals
warrior
-prot//last stand increases health by 30%
-arms//improved execute(dont hate me pls) makes execute proc at 40% health instead of 30
-fury// dual wield spec increases your dps by 3/6/9% incread of 2/4/6%
mage
-frost//brittle flesh increases dmg vs frozen enemies as well as slowed enemies
-fire//living bomb makes this spell not have a kick up but instead do a damage over time efect based off of the damage dealt to the primaty target to nearby targets
-arcane//improved stability arcane stability improves silence chances resistances by 33/66/100



some may need balancing so yea.......tyvm for consideration

#2 OFFLINE   Infected

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Posted 16 April 2014 - 12:51 AM

-shadow//spirit tap increase the mana regained over a period of time instead of instanttly

-arms//improved execute(dont hate me pls) makes execute proc at 40% health instead of 30

-prot//last stand increases health by 30%

-destruction//hellfire you may now move while casting hellfire at a penalty of the damage it deals
Those are the ones i personally like the most. And we really need some new glyphs becouse the high end herbs are hard as **** to get and kinda useless atm :/
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#3 OFFLINE   Raging

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Posted 16 April 2014 - 09:57 AM

View Postboredom12345, on 16 April 2014 - 12:03 AM, said:

essentialy 1 glyph for each spec of each class minus the monk since he already has his

priest
-disc//pw barrier causes your pw barrier to increase hp by 50
pally
-protection//divine favor decreases both phys and magic dmg by 1/3% instead of 5/10 for only magic
rogue
-subulty//serated blades instead of life drain it leaves a powerful slowing poison for X time
shaman
-restoration//improved reincarnation causes your reincarnation to have a more equal chance of having full mana
warlock
-demonology// demonic curse causes your curse to cause enemies its to be 5/10/15 less effective for 1/2/3 secs after the curse expires (too op with Miss talent, just no)
warrior
-prot//last stand increases armor by 15% of total armor, instead of health
-arms//improved execute makes execute proc have % chance to paralyze enemy for a second
-fury// dual wield spec increases your dps by 3/5/7% incread of 2/4/6%
mage
- nerf iceblock and manashield !!!! RANT RANT !!


Few  things that might be overpowered changed a bit.
super hyphy (no sound) : stinky, can u make 82 uncommons better than 78 epics
Stinkyfax :i can make my mum better than your GF

#4 OFFLINE   boredom12345

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Posted 16 April 2014 - 10:03 AM

remember prolly verry few ppl will have immediate access to these glyphs
me tas and maybe bons but other than that not many ppl will be able to farm the materials tbh so imo some whould be powerful tbh

#5 OFFLINE   stinkyfax

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Posted 16 April 2014 - 10:09 AM

Now get into coding please?
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#6 OFFLINE   Raging

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Posted 16 April 2014 - 10:25 AM

View Poststinkyfax, on 16 April 2014 - 10:09 AM, said:

Now get into coding please?

Let's put the community to work and see who is willing to devote their time to learn C and sourcepawn.
super hyphy (no sound) : stinky, can u make 82 uncommons better than 78 epics
Stinkyfax :i can make my mum better than your GF

#7 OFFLINE   Wookie

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Posted 16 April 2014 - 01:18 PM

View Postboredom12345, on 16 April 2014 - 10:03 AM, said:

remember prolly verry few ppl will have immediate access to these glyphs
me tas and maybe bons but other than that not many ppl will be able to farm the materials tbh so imo some whould be powerful tbh
Well, glyphs are not supposed to
a) Scale based on material / level requirement
nor
b) Make the class stronger than it is without the glyph (It's supposed to change how things work, not empower it)

Even though b is not being practiced, I'm still all in for the rule a.
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#8 OFFLINE   boredom12345

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Posted 16 April 2014 - 01:35 PM

so essentialy make herbalism useless tbh yay just sayin

#9 OFFLINE   Rescape

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Posted 16 April 2014 - 04:54 PM

Retri one looks nice :)

View Poststinkyfax, on 29 October 2012 - 02:45 PM, said:

I declare Monday being an official annoy-hani day

#praiserescape

#10 OFFLINE   Arioni

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Posted 16 April 2014 - 05:00 PM

I can probably code the glyphs since I did start making them...just need to come up with some ideas on top of these.
Also need someone to do the item side, cba doing that because it's a major pain in the ass. Tas can do that part, I assume?
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#11 OFFLINE   Raging

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Posted 16 April 2014 - 05:55 PM

Idea spam !!!

Warlock :
-hellfire glyph :increases duration by 2 seconds/increases radius by 150/infernals heal inside hellfire
-fear : gives friendly foes 2% mspeed bonus (not user)/infernal get attack bonus when nearby user(50 radius) and in fear
-lifetap : has 5% chance to give 1 soul
-shadowbolt : had % chance to apply Death Token (does % dmg of max spell power)/decreases further healing done by 10%
-immmolate : does dmg instantly/decreases tick by 1 and increases last tick dmg by 10% of spell power
super hyphy (no sound) : stinky, can u make 82 uncommons better than 78 epics
Stinkyfax :i can make my mum better than your GF

#12 OFFLINE   madTACO

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Posted 16 April 2014 - 07:43 PM

if sub rogues could get a glyph that wont allow em access to weapons(restrict em) i feel as if it doesn't empower it just helps with a certain play style

#13 OFFLINE   PartyFish

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Posted 18 April 2014 - 12:25 PM

View PostRaging, on 16 April 2014 - 05:55 PM, said:

Idea spam !!!

Warlock :
-hellfire glyph :increases duration by 2 seconds/increases radius by 150/infernals heal inside hellfire
-fear : gives friendly foes 2% mspeed bonus (not user)/infernal get attack bonus when nearby user(50 radius) and in fear
-lifetap : has 5% chance to give 1 soul
-shadowbolt : had % chance to apply Death Token (does % dmg of max spell power)/decreases further healing done by 10%
-immmolate : does dmg instantly/decreases tick by 1 and increases last tick dmg by 10% of spell power
Raging I like you ideas <3.
And add these.
Glyph of chaos bolt: Increases chaos bolt dmg by 20% but cooldown is increased by 50%.
Glyph of life drain: Regenerates 5% of targets mana per tick.

#14 OFFLINE   Arioni

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Posted 18 April 2014 - 12:27 PM

Since when has Chaos Bolt been an AoE spell?
"You're so retarded that you shouldn't go to sleep; you might forget how to breathe" - Wenneth Keld

#15 OFFLINE   PartyFish

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Posted 18 April 2014 - 12:32 PM

View PostArioni, on 18 April 2014 - 12:27 PM, said:

Since when has Chaos Bolt been an AoE spell?
I realized it and its edited.

#16 OFFLINE   Raging

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Posted 18 April 2014 - 01:00 PM

View PostPartyFish, on 18 April 2014 - 12:25 PM, said:


Prob will put mage glyph ideas whenever i play it.
super hyphy (no sound) : stinky, can u make 82 uncommons better than 78 epics
Stinkyfax :i can make my mum better than your GF

#17 OFFLINE   PartyFish

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Posted 19 April 2014 - 09:52 PM

View PostArioni, on 18 April 2014 - 12:27 PM, said:

Since when has Chaos Bolt been an AoE spell?
Hani please make these!
Glyph of chaos bolt: Increases chaos bolt dmg by 20% but cooldown is increased by 50%.
Glyph of life drain: Regenerates 5% of targets mana per tick.

#18 OFFLINE   Bajjtish

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Posted 23 April 2014 - 09:11 AM

View PostPartyFish, on 19 April 2014 - 09:52 PM, said:

Glyph of life drain: Regenerates 5% of targets mana per tick.

Why would you regenerate the targets mana? //sarcsam

#19 OFFLINE   Wookie

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Posted 23 April 2014 - 12:57 PM

There already is a glyph of life drain and it drains mana on top of it all T_T

And Warlock doesn't really need mana-related stuff unless it's directly related to life tap
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#20 OFFLINE   django

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Posted 25 April 2014 - 02:10 AM

View PostRaging, on 16 April 2014 - 10:25 AM, said:

Let's put the community to work and see who is willing to devote their time to learn C and sourcepawn.

Im currently in a class for c++ but havent looked much into sourcemod doesnt seem to difficult I would love to dev for the server maybe in a few weeks or a month or so when I've gotten better.
[WC] You cast Healing Wave on Django and restore 33 hp with additional 27 armor for 30 sec
[WC] Echo of the Elements
[WC] You cast Healing Wave on Django and restore 33 hp with additional 27 armor for 30 sec
[WC] Echo of the Elements
[WC] You cast Healing Wave on Django and restore 33 hp with additional 27 armor for 30 sec
[WC] Echo of the Elements
[WC] You cast Healing Wave on Django and restore 33 hp with additional 27 armor for 30 se




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