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Touch of Karma


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#1 OFFLINE   Oob

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Posted 26 November 2013 - 04:02 AM

Talent info says: "...Other sources of damage will still hurt you, nor does it reflect spell effects..."

6 seconds of 100% reflect seems op as it is, even against one target. At first I read the talent info and thought spell damage still went through, but I guess it doesn't. So woopie a frostbolt can still slow me...?

The only thing comparable is heartfire and that is not even 100% reflect and lasts 2.5 seconds (I believe). Touch of Karma def. needs to last at the most 3 seconds I think...

Discuss :D?

Edited by Oob, 26 November 2013 - 04:02 AM.

Old Hits.
Spoiler

Hatchling #CA : DK should be OP since it is a donator class

Mazz: I will say that YOU are not looking at the talent tree correctly.
Attack Power means nothing for an unholy / frost DK

Nov 14,2013: [WC] You cast Frostbolt at Derek and deal 94 damage with a slowdown effect (Affected by: Critical)
Nov 17,2013: (versus mage boss) [WC]You cast Frostbolt at BonBons and deal 165 damage with a slowdown effect (Affected by:Critical)
For norm frostbolt of about 40 in this setup I say that is rather good :D..

#2 OFFLINE   Raging

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Posted 26 November 2013 - 05:12 AM

RUn away for 6 seconds ?
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#3 OFFLINE   Wookie

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Posted 26 November 2013 - 06:01 AM

View PostRaging, on 26 November 2013 - 05:12 AM, said:

RUn away for 6 seconds ?
"lol nerf meta we can't be running away from it!"
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
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#4 OFFLINE   Crypt

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Posted 26 November 2013 - 07:59 AM

But you as the caster also get hurt with it. It basically is a ceasefire and if used correctly can bait high damage skills out that you can turn around on them. Keep it as it is as it requires Chi which means you can just use it right as you spawn.
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#5 OFFLINE   Porta

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Posted 26 November 2013 - 08:42 AM

Yea, You lost 2 chi when cast it, and you CANT shoot(your target...) while its on, or you will die...

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#6 OFFLINE   Oob

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Posted 26 November 2013 - 09:20 AM

You guys act as though getting chi is difficult...

Every jab = 1 chi from my experience. The only problem is the proc chance for jab seems really inconsistent at times, probably only because I'm missing a lot of shots (spraying too much etc).

Mid-Short range fights and I can basically guarantee that I have 5 chi before I start reloading, and if luck was not on my side 3.

View PostPorta, on 26 November 2013 - 08:42 AM, said:

Yea, You lost 2 chi when cast it, and you CANT shoot(your target...) while its on, or you will die...

Ok, and in 2v1 situations it is a better cock block than polymorph ;D? /terrible jokes

Again relating to heartfire a bit...

When a dk uses heartfire it is really obvious for 'veteran' players and it can quickly and easily be explained to and learned by new players. Any one shooting the dk with the red mist will be hurt back, not very hard to understand.

The player who has the 'touch of karma' effect on them has barely any idea if it is them (chat messages can be spammy and it is easily missed).

Ironically the same applies for the monk who used it, sometimes the effect just 'falls off' like how shield wall wouldn't "stick" to the warrior sometimes, or how bubble would "disappear."

Though I've said there is enough eye rape in the mod as is... perhaps something as simple as a solid green line (sort of like rogues with sinister strike, if that is what the solid blue line is now) connecting between the monk and the victim when karma affects either of them.

Tinting the victim's screen green for 2 seconds on being 'marked' with touch of karma may help too.

@Crypt / Porta: It is not even close to difficult to avoid shooting an enemy... especially when you are the one who ordered the 'cease fire' as you want to call it crypt :P.

Edited by Oob, 26 November 2013 - 09:21 AM.

Old Hits.
Spoiler

Hatchling #CA : DK should be OP since it is a donator class

Mazz: I will say that YOU are not looking at the talent tree correctly.
Attack Power means nothing for an unholy / frost DK

Nov 14,2013: [WC] You cast Frostbolt at Derek and deal 94 damage with a slowdown effect (Affected by: Critical)
Nov 17,2013: (versus mage boss) [WC]You cast Frostbolt at BonBons and deal 165 damage with a slowdown effect (Affected by:Critical)
For norm frostbolt of about 40 in this setup I say that is rather good :D..

#7 OFFLINE   Mesias

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Posted 26 November 2013 - 09:33 AM

View PostOob, on 26 November 2013 - 09:20 AM, said:


Though I've said there is enough eye rape in the mod as is... perhaps something as simple as a solid green line (sort of like rogues with sinister strike, if that is what the solid blue line is now) connecting between the monk and the victim when karma affects either of them.

Tinting the victim's screen green for 2 seconds on being 'marked' with touch of karma may help too.
okay so rogue sg away and the the green line show you where rogue is?
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#8 OFFLINE   Wookie

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Posted 26 November 2013 - 11:16 AM

View PostMesias, on 26 November 2013 - 09:33 AM, said:

okay so rogue sg away and the the green line show you where rogue is?
As if the monk could use that information :D
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#9 OFFLINE   Arioni

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Posted 26 November 2013 - 01:57 PM

It makes a pretty damn loud sound for both the attacker and the victim. It also has a big green glowing thingy appear around you and the target. I don't know how much more visual you want it to be.
As it has been said, Touch of Karma also hurts the user. It's basically a ceasefire. "Wait, let me kill your teammate, I'll get back to you in 6 seconds!" and making it any shorter would defeat its purpose.
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#10 OFFLINE   Raging

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Posted 26 November 2013 - 02:29 PM

YEt to see a touch of karma defuse abuse.
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#11 OFFLINE   BonBons

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Posted 26 November 2013 - 03:36 PM

View PostRaging, on 26 November 2013 - 02:29 PM, said:

YEt to see a touch of karma defuse abuse.

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#12 OFFLINE   TinyTerror

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Posted 28 November 2013 - 09:41 AM

This might sound silly, but maybe it should be a toggleable proc on taking damage rather than a manual cast?

When you're in a spray fight, the ability to activate a 6 second 100% reflect spell at near enough any time is an insane advantage. By making it proc with a toggle, you have to plan far better. Introduces a nice element of risk.

I'm surprised I haven't run into it more actually. What are you dps monks playing at?!
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#13 OFFLINE   Arioni

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Posted 28 November 2013 - 09:44 AM

View PostTinyTerror, on 28 November 2013 - 09:41 AM, said:

This might sound silly, but maybe it should be a toggleable proc on taking damage rather than a manual cast?

When you're in a spray fight, the ability to activate a 6 second 100% reflect spell at near enough any time is an insane advantage. By making it proc with a toggle, you have to plan far better. Introduces a nice element of risk.

I'm surprised I haven't run into it more actually. What are you dps monks playing at?!
I'm only level 77 :(
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#14 OFFLINE   Raging

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Posted 28 November 2013 - 10:10 AM

View PostTinyTerror, on 28 November 2013 - 09:41 AM, said:

This might sound silly, but maybe it should be a toggleable proc on taking damage rather than a manual cast?

When you're in a spray fight, the ability to activate a 6 second 100% reflect spell at near enough any time is an insane advantage. By making it proc with a toggle, you have to plan far better. Introduces a nice element of risk.

I'm surprised I haven't run into it more actually. What are you dps monks playing at?!

Doing final project and learning for an exam :(
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#15 OFFLINE   Crypt

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Posted 28 November 2013 - 04:51 PM

I was DPS monk but then I learned the OPness that is Tank Monk. I liked touch of karma but it is too hard to use to its full potential If its a bad player I don't need to use touch of karma but if it's a good enough player to actually hit me they notice when touch of karma procs which leaves me with 6 seconds of repositioning and reloading and down 2 chi.
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#16 OFFLINE   TinyTerror

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Posted 30 November 2013 - 12:32 AM

Been playing with it today, I feel cheap using it. To anyone who doesn't know what it is, it's gg. To people who do, it's near the best escape spell in the game.. if you're 1v1ing, anyway.
"How happy is the blameless vestal's lot
The world forgetting, by the world forgot
Eternal sunshine of the spotless mind
Each prayer accepted, and each wish resigned"

*DEAD* TinyTerror <3彡 #praiserescape :  why ppl stand in blizz?
*DEAD* TinyTerror <3彡 #praiserescape :  ;-;
*DEAD* Mini-Frisken #Brolove :  Because blizz is cool

Dessu :  omg my god

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#17 OFFLINE   Oob

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Posted 30 November 2013 - 03:00 AM

View PostTinyTerror, on 30 November 2013 - 12:32 AM, said:

Been playing with it today, I feel cheap using it. To anyone who doesn't know what it is, it's gg. To people who do, it's near the best escape spell in the game.. if you're 1v1ing, anyway.

Even people who know about it... you probably are not going to be able to instantly stop shooting the monk when karma is used during a firefight... For mages who can throw 100+ damage with bullet damage + spells on one shot, an 'accidental' hit on the karma monk can easily be your death.

Using touch of karma against players with good aim shreds them easily :|.
Old Hits.
Spoiler

Hatchling #CA : DK should be OP since it is a donator class

Mazz: I will say that YOU are not looking at the talent tree correctly.
Attack Power means nothing for an unholy / frost DK

Nov 14,2013: [WC] You cast Frostbolt at Derek and deal 94 damage with a slowdown effect (Affected by: Critical)
Nov 17,2013: (versus mage boss) [WC]You cast Frostbolt at BonBons and deal 165 damage with a slowdown effect (Affected by:Critical)
For norm frostbolt of about 40 in this setup I say that is rather good :D..

#18 OFFLINE   stinkyfax

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Posted 30 November 2013 - 10:44 AM

I also don't like the argument of "if you don't know it, you are dead, your problem."
That is the opposite of what I want new players to feel, I want them not to require knowing every single spell in wow in order to play.. Yah knowing how polymorph works is helpful, but if you don't know - you don't instant die.
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#19 OFFLINE   TinyTerror

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Posted 30 November 2013 - 04:59 PM

I just think the spell itself is extremely unfair.
"How happy is the blameless vestal's lot
The world forgetting, by the world forgot
Eternal sunshine of the spotless mind
Each prayer accepted, and each wish resigned"

*DEAD* TinyTerror <3彡 #praiserescape :  why ppl stand in blizz?
*DEAD* TinyTerror <3彡 #praiserescape :  ;-;
*DEAD* Mini-Frisken #Brolove :  Because blizz is cool

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#20 OFFLINE   zhy0125

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Posted 01 December 2013 - 10:59 AM

I shot a monk with awp which deal 600+ dmg to myself and of course I die : D
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