Jump to content


WoW mod 5.00 (Hani's Masterpiece)


  • Please log in to reply
37 replies to this topic

#21 OFFLINE   Fossen

Fossen

    Master Sergeant

  • Members
  • 85 posts
  • LocationNorwegian Forest

Posted 22 November 2013 - 04:41 PM

View PostSirchipnsalsa, on 22 November 2013 - 04:14 PM, said:

Low leveled shamans didn't have access to nature's power glyph and talent(it requires 8 points in ele to max) while also having enhancement tree... Lower geared shamans now have increased mult, proc chance, and base dmg on lava surge(and it now does magic dmg), shamanistic rage's cooldown was HALVED(free dmg reduction), and now you don't have to spend points on dual wielding and can instead take an ogre magi T3 which is pretty sick and has a chance to double your heals. Not sure how exactly they have less ways of surviving alone now...
Yes, the rage cd was halved and we have ogre magi, but we'll struggle with mana now if i.e you use heal and procc another heal. Also we dont have the damage to fight back anymore unless you are lenya or evander who has pretty good gear. 45-50 ap isnt alot and you'd get killed faster than the damage you can do plus your survival skills
"I stopped believing in GoD when i realised it was DoG backwards."


When everything else fails talk about the weather!

[WC] You cast Healing Rain to  Ajib, idan, Fossen  and restore 65 hp.
[WC] Echo of the Elements
[WC] You cast Healing Rain to  Ajib, idan, Fossen  and restore 65 hp.
[WC] Echo of the Elements
[WC] You cast Healing Rain to  Ajib, idan, Fossen  and restore 65 hp.
[WC] Echo of the Elements
[WC] You cast Healing Rain to  Ajib, idan, Fossen  and restore 65 hp.
[WC] Echo of the Elements
[WC] You cast Healing Rain to  Ajib, idan, Fossen  and restore 65 hp.


#22 OFFLINE   Sirchipnsalsa

Sirchipnsalsa

    Commander

  • Developer

  • 622 posts
  • Steam Sirchipnsalsa

  • PlayerID 1291

  • LocationFlo 'Rida


Users Awards

Posted 22 November 2013 - 04:43 PM

View PostFossen, on 22 November 2013 - 04:41 PM, said:

Yes, the rage cd was halved and we have ogre magi, but we'll struggle with mana now if i.e you use heal and procc another heal. Also we dont have the damage to fight back anymore unless you are lenya or evander who has pretty good gear. 45-50 ap isnt alot and you'd get killed faster than the damage you can do plus your survival skills
You forget shamanistic rage gives a lot of mana back also!
12:12 PM - Porta: tas is pony faggot
12:12 PM - Porta: dont trust him
- - - - -
PacmaN :   BITCH I GOT A POCKET FULL OF SUNSHINE

Panda. Cat.

#23 OFFLINE   D3vil Fish

D3vil Fish

    Private

  • Members
  • 18 posts
  • LocationEverywhere

Posted 22 November 2013 - 04:47 PM

I think I have cabbage OCD!!!!, what do they do changelog just said the chance has been lowered? :P

#24 OFFLINE   isuck

isuck

    Knight-Captain

  • Members
  • 305 posts
  • PlayerID 12278

Posted 22 November 2013 - 06:15 PM

Drop chances
  • Greatly reduced the drop chance of 85 epic patterns

They already where super low no? there are very little 85 epic patterns already.
  • Removed Preparation and added a new talent called Shadow Blades: If you attack while stealthed, you deal increased damage depending on how stealthed you were.
Need to see how much extra damage this, better be good since it replaces the most usefull rogue talent :(
  • Vanish now reduces threat by 800 again
YESS GOGO HANI
  • Reduced the breakdamage of Vanish from 40 to 10
That is standing close to ANY warlocks dot or ANY aoe...


all the other rogue nerfs, meh..
  • Removed armor penetration from new dynamic items
Thank god arp is so useless
  • Buffed 85 epics
Sweet, now they are usefull i hope :D

#25 OFFLINE   Sirchipnsalsa

Sirchipnsalsa

    Commander

  • Developer

  • 622 posts
  • Steam Sirchipnsalsa

  • PlayerID 1291

  • LocationFlo 'Rida


Users Awards

Posted 22 November 2013 - 06:43 PM

View Postisuck, on 22 November 2013 - 06:15 PM, said:

Drop chances
  • Greatly reduced the drop chance of 85 epic patterns
They already where super low no? there are very little 85 epic patterns already.
I mean.. Personally I got two 85e patterns in <a week. So in my personal experience, they were pretty high...
12:12 PM - Porta: tas is pony faggot
12:12 PM - Porta: dont trust him
- - - - -
PacmaN :   BITCH I GOT A POCKET FULL OF SUNSHINE

Panda. Cat.

#26 OFFLINE   Arioni

Arioni

    Field Marshal

  • Moderators

  • 1318 posts
  • LocationFinland


Users Awards

Posted 22 November 2013 - 06:50 PM

1 Epic pattern every 2 days wasn't intended.
"You're so retarded that you shouldn't go to sleep; you might forget how to breathe" - Wenneth Keld

#27 OFFLINE   Oob

Oob

    Marshal

  • Members
  • 921 posts
  • Steam noname2tellu

  • PlayerID 1669

  • LocationMainChar: 1796


Users Awards

Posted 22 November 2013 - 06:54 PM

View PostSirchipnsalsa, on 22 November 2013 - 04:31 PM, said:

-snip-
Would you guys actually use this or would it be a waste of time? Be honest.
Regarding a healist: I think that may be a little overkill. Having a 'target' is probably going to be more than enough. You can probably do a 'sorta' healist effect with target alone with a bind I'm guessing.

bind k "sm_target Sirchipnsalsa;spell 1;sm_target Hani;spell 1"

That way sirchip is prioritized in this bind, but if he ends up dead due to threat or something similar, hani starts to get the heals.
Old Hits.
Spoiler

Hatchling #CA : DK should be OP since it is a donator class

Mazz: I will say that YOU are not looking at the talent tree correctly.
Attack Power means nothing for an unholy / frost DK

Nov 14,2013: [WC] You cast Frostbolt at Derek and deal 94 damage with a slowdown effect (Affected by: Critical)
Nov 17,2013: (versus mage boss) [WC]You cast Frostbolt at BonBons and deal 165 damage with a slowdown effect (Affected by:Critical)
For norm frostbolt of about 40 in this setup I say that is rather good :D..

#28 OFFLINE   Oob

Oob

    Marshal

  • Members
  • 921 posts
  • Steam noname2tellu

  • PlayerID 1669

  • LocationMainChar: 1796


Users Awards

Posted 22 November 2013 - 07:25 PM

  • Haste now reduces the delay time on all DoT / HoT effects
  • Haste now increases the amount of ticks a spell can have. It rounds to lowest, not to nearest, e.g 25% haste will give an additional tick to a 4 tick spell, but 24% haste won't.
  • Haste's bonus effect doesn't affect the following spells: Blizzard, Spinning Crane Kick
Oh god... I thought dots ticked fast enough as it is from a warlock... Now its going to be even faster and possibly even an extra tick ;___;... (I know most warlocks are probably not going to hit the 70 or so haste it takes to get 25.99% cdr >.>.... I think it is 70).

Quote

Increased Shadowform's cooldown from 3 to 8 seconds

Is this supposed to discourage people from popping in and out of shadowform? It is just going to be the same :/. Shadowform on round start, throw everything at the target, leave shadowform, throw everything else at the target and heal if needed.

Adding a heal debuff on leaving shadowform would discourage people from dropping shadowform mid battle just to instant heal.

bind r 'shadowform;flash_heal;greater_heal' esk bind works for going in and out of shadowform easy without having to worry about getting the first heal ouf of shadowform off 'right away' because it is instantly cast.

3 sec heal debuff would probably be more than enough.

Quote

New spell called Harvest Life to replace Immolate: Every time an enemy dies near you, you gain one stack of Soul Harvest. These Soul Harvests do not disappear until you die or use them. You can use them while out of combat to heal yourself for 25% of your maximum health upon usage.

:|... Really now... Not sure how op this will be... 85 warlocks having 500+ health, so a 100+ heal out of combat for just one enemy having died near them...

Quote

- Harvest Life: Your Soul Harvest has a chance to absorb allies as well

LOL, I wonder how many non-demonology warlocks are going to take this tier 1 :P?

Plenty of changes to have an interesting time with the mod for a while.

Edited by Oob, 22 November 2013 - 07:26 PM.

Old Hits.
Spoiler

Hatchling #CA : DK should be OP since it is a donator class

Mazz: I will say that YOU are not looking at the talent tree correctly.
Attack Power means nothing for an unholy / frost DK

Nov 14,2013: [WC] You cast Frostbolt at Derek and deal 94 damage with a slowdown effect (Affected by: Critical)
Nov 17,2013: (versus mage boss) [WC]You cast Frostbolt at BonBons and deal 165 damage with a slowdown effect (Affected by:Critical)
For norm frostbolt of about 40 in this setup I say that is rather good :D..

#29 OFFLINE   stinkyfax

stinkyfax

    Administrator

  • Administrators

  • 2675 posts
  • Steam xrushiov

  • PlayerID 1001

  • LocationUK

Posted 22 November 2013 - 08:38 PM

View PostSirchipnsalsa, on 22 November 2013 - 04:31 PM, said:

I want to highlight something...
  • Added a new command for bossmod that allows your single target heals to only heal the specified person. Syntax: sm_target <name>
I don't want to hear any complaints about blockers during boss, now!
If you use the same command twice it will toggle it. You don't need to toggle it to swap targets though.
Ex:
sm_target Sirchipnsalsa
YOU ARE NOW HEALING A COOL GUY
sm_target Hani
YOU ARE NOW HEALING AN EMO.
sm_target Hani
YOU ARE NO LONGER HEALING AN EMO(be careful, he might cut himself)
Also /target and !target work

Also, I was playing with the idea of making a healing whitelist... like so:
!heallist add sirchipnsalsa
Sirchipnsalsa has been added to your healing list.
!heallist view
Your heal list contains: Sirchipnsalsa, Arioniananananananaa, Stinkyfox, Icevan.
!heallist remove sir
Sirchipnsalsa has been removed from your healing list.
!heallist toggle
Your heal list has been activated/deactivated.

Would you guys actually use this or would it be a waste of time? Be honest.
I actually had an idea about heal target, and had an idea on how to make it easy to use. (not rememberin commands, etc). The idea is:

Make Threat Metter clickable. The menu where you see top threat guys.
Let's say its:

1. Bigi 13402
2. Porta 13230
...
You click button 1, and it becomes:
1. Bigi 13402 (Healing)
2. Porta 13230
...

Result: targeted healing without people needing to learn how to use it.
Tristen: Son of a monkey.

#30 OFFLINE   Oob

Oob

    Marshal

  • Members
  • 921 posts
  • Steam noname2tellu

  • PlayerID 1669

  • LocationMainChar: 1796


Users Awards

Posted 22 November 2013 - 08:52 PM

View Poststinkyfax, on 22 November 2013 - 08:38 PM, said:

I actually had an idea about heal target, and had an idea on how to make it easy to use. (not rememberin commands, etc). The idea is:

Make Threat Metter clickable. The menu where you see top threat guys.
Let's say its:

1. Bigi 13402
2. Porta 13230
...
You click button 1, and it becomes:
1. Bigi 13402 (Healing)
2. Porta 13230
...

Result: targeted healing without people needing to learn how to use it.

Interesting but threat meter can change rapid as hell... Every 0.5 sec it updates I guess, so trying to lock in a heal target that way may not be too easy.

I like the sm_target one more.
Old Hits.
Spoiler

Hatchling #CA : DK should be OP since it is a donator class

Mazz: I will say that YOU are not looking at the talent tree correctly.
Attack Power means nothing for an unholy / frost DK

Nov 14,2013: [WC] You cast Frostbolt at Derek and deal 94 damage with a slowdown effect (Affected by: Critical)
Nov 17,2013: (versus mage boss) [WC]You cast Frostbolt at BonBons and deal 165 damage with a slowdown effect (Affected by:Critical)
For norm frostbolt of about 40 in this setup I say that is rather good :D..

#31 OFFLINE   stinkyfax

stinkyfax

    Administrator

  • Administrators

  • 2675 posts
  • Steam xrushiov

  • PlayerID 1001

  • LocationUK

Posted 22 November 2013 - 10:07 PM

View PostOob, on 22 November 2013 - 08:52 PM, said:

Interesting but threat meter can change rapid as hell... Every 0.5 sec it updates I guess, so trying to lock in a heal target that way may not be too easy.

I like the sm_target one more.
Eh? I can't see anything problematic with threat metter not being constant.
Tristen: Son of a monkey.

#32 OFFLINE   Tristen

Tristen

    Your Fired!

  • Developer

  • 927 posts
  • Steam tristen620

  • PlayerID 1030

  • LocationWest Coast, USA


Users Awards

Posted 22 November 2013 - 10:12 PM

oh, he meant when one person's threat overtakes another their list position changes, can get hard sometimes if it changes often.
Tristen: Idea!
Stinkyfax: Heheh, waste of time.
*Tristen still does it*
Tristen: Yeah..... You'r right again. :(  (Is that better Sirchipnsalsa?)

#33 OFFLINE   stinkyfax

stinkyfax

    Administrator

  • Administrators

  • 2675 posts
  • Steam xrushiov

  • PlayerID 1001

  • LocationUK

Posted 22 November 2013 - 10:14 PM

View PostTristen, on 22 November 2013 - 10:12 PM, said:

oh, he meant when one person's threat overtakes another their list position changes, can get hard sometimes if it changes often.
it does not change that often, If you missclicked, you can 'fix' it by clicking right target again, doesn't look any hard to me...
Tristen: Son of a monkey.

#34 OFFLINE   killakenny

killakenny

    Corporal

  • Members
  • 48 posts

Posted 23 November 2013 - 01:10 AM

Quote

Increased Mana Shield's manainc from 0 to 0.5294117647058824
Magic number, easter egg, ...? Why this accuracy? :hmm:
<Alanna> Saying that Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders

#35 OFFLINE   Arioni

Arioni

    Field Marshal

  • Moderators

  • 1318 posts
  • LocationFinland


Users Awards

Posted 23 November 2013 - 01:58 AM

View Postkillakenny, on 23 November 2013 - 01:10 AM, said:

Magic number, easter egg, ...? Why this accuracy? :hmm:
Was bored.
"You're so retarded that you shouldn't go to sleep; you might forget how to breathe" - Wenneth Keld

#36 OFFLINE   Porta

Porta

    Bureaucrat Mikey

  • Administrators

  • 944 posts


Users Awards

Posted 23 November 2013 - 02:16 AM

And monk lvl 71... Gonna continue later.. now gotta ggo to sleep :P

Quote

*DEAD* Evander : well, a little hack isn't a bad thing



[WC] Klashnekoff dealt 240% damage (140% KPR, 0% Low LVL)
[WC] (Your level: 85, Server average: 62, Klashnekoff's level: 85)
[WC] (Temporary Debug info). KPR INFO: kills - 9, rounds - 2, KPR penalty 30

^ not funny

#37 OFFLINE   Sirchipnsalsa

Sirchipnsalsa

    Commander

  • Developer

  • 622 posts
  • Steam Sirchipnsalsa

  • PlayerID 1291

  • LocationFlo 'Rida


Users Awards

Posted 23 November 2013 - 02:18 AM

View Postkillakenny, on 23 November 2013 - 01:10 AM, said:

Magic number, easter egg, ...? Why this accuracy? :hmm:
Multiply it by 85. :D
12:12 PM - Porta: tas is pony faggot
12:12 PM - Porta: dont trust him
- - - - -
PacmaN :   BITCH I GOT A POCKET FULL OF SUNSHINE

Panda. Cat.

#38 OFFLINE   HueHueHue

HueHueHue

    Knight-Captain

  • Members
  • 321 posts

Posted 23 November 2013 - 10:47 AM

170-180 Judgment crits with max Holy Power.

Oh dear god. :D




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users