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#21 OFFLINE   Raging

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Posted 24 October 2013 - 07:40 PM

View PostArioni, on 24 October 2013 - 07:38 PM, said:

Only with the glyph. I think I'll actually change normal poison into magical damage and then reduce its damage; that way it'll be doing about the same damage as now on average, but instead as magical, while also nerfing the poison glyph.

Fan of Knives procced about 3 poison ticks on me when ifinity rushed and did 8 dmg per tick :P
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#22 OFFLINE   Arioni

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Posted 24 October 2013 - 07:45 PM

View PostRaging, on 24 October 2013 - 07:40 PM, said:

Fan of Knives procced about 3 poison ticks on me when ifinity rushed and did 8 dmg per tick :P
Yeah. Those ticks are about 5 damage without the glyph but with the glyph they're 8. Kinda the reason why it's so strong. FoK+Deadly poison is a devastating combo.
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#23 OFFLINE   Raging

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Posted 24 October 2013 - 07:52 PM

View PostArioni, on 24 October 2013 - 07:45 PM, said:

Yeah. Those ticks are about 5 damage without the glyph but with the glyph they're 8. Kinda the reason why it's so strong. FoK+Deadly poison is a devastating combo.

Increase FoK's energy cost from 40 to 60 (wiki had 40 energy cost, dont blame me) Rogues spam it too much, generally doing 3 FoKs while fighting and doing it through walls.
In infinity's case : 3x20 dmg (usually) + poison ticks (with poison glyph around 20 dmg per fok) doing huge damage, so a fireorb, but through anything.
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#24 OFFLINE   Arioni

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Posted 24 October 2013 - 08:02 PM

View PostRaging, on 24 October 2013 - 07:52 PM, said:

Increase FoK's energy cost from 40 to 60 (wiki had 40 energy cost, dont blame me) Rogues spam it too much, generally doing 3 FoKs while fighting and doing it through walls.
In infinity's case : 3x20 dmg (usually) + poison ticks (with poison glyph around 20 dmg per fok) doing huge damage, so a fireorb, but through anything.
I disagree on increasing the energy cost; too high energy costs were the main reasons I introduced Improved Blind and changed Sinister Strike's energy cost. You had energy for 2-3 spells a fight and that's it. 1-2 spells if you wanted to actually hit Sinister Strike once.
Best solution would be to increase the cooldown up to 2 seconds or so.
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#25 OFFLINE   Wookie

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Posted 24 October 2013 - 08:05 PM

View PostArioni, on 24 October 2013 - 08:02 PM, said:

I disagree on increasing the energy cost; too high energy costs were the main reasons I introduced Improved Blind and changed Sinister Strike's energy cost. You had energy for 2-3 spells a fight and that's it. 1-2 spells if you wanted to actually hit Sinister Strike once.
Best solution would be to increase the cooldown up to 2 seconds or so.
If we're talking about rogue nerfs, can you please put a small window of "no extra invisibility" to the talent that makes wielding knife have you 60% invisibility? Like when you stab someone's liver (face stab) and he explodes, you'll be visible for like 1 second before getting the passive back up? Today I saw like 4x triplekills by knife because nobody saw crap on just a tiny bit darker spot because of the talent.
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
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#26 OFFLINE   Porta

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Posted 24 October 2013 - 10:03 PM

Sub rogues are way too powerfull atm, you cant see them in dark places, and you cant see them in too bright places, make that to 35% invis or something, you just cant see them atm

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#27 OFFLINE   Arioni

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Posted 24 October 2013 - 10:05 PM

View PostPorta, on 24 October 2013 - 10:03 PM, said:

Sub rogues are way too powerfull atm, you cant see them in dark places, and you cant see them in too bright places, make that to 35% invis or something, you just cant see them atm
Nah...that's not the reason they're strong. Even if it were, that's completely okay. That's purely visual. Their damage is way worse than Assassin/Combat's; their entire point is being invisible and mobile. Their problem right now is the ridiculous amount of FoK spam damage which will be nerfed.
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#28 OFFLINE   Raging

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Posted 24 October 2013 - 10:37 PM

View PostArioni, on 24 October 2013 - 10:05 PM, said:

Nah...that's not the reason they're strong. Even if it were, that's completely okay. That's purely visual. Their damage is way worse than Assassin/Combat's; their entire point is being invisible and mobile. Their problem right now is the ridiculous amount of FoK spam damage which will be nerfed.

Not really FoK related. I tried Sub Rogue out with my own, didnt have any fance glyphs only deadly poison one. They can spam blind way too much with Imp Blind. you need to look over Serrated Blades a bit more, felt more overpowered when I was 1v1 people. Knife dmg is just ridiculous on sub rogues : on normal low lvl people I can instantly kill them with a backstab, even if i miss and they hit me, I regain so much hp back from backstabs that i rarely die. Not to mention preparation vanish abuse and such.
Was 1v1 Tiny on de_dust, just blinded tiny, shadowgate location set, go by him fok 2 times, shadowgate, preperation, blind and just blind rush. Preperation is making it more overpowered at that point, so my suggestion is to remove it from sub and perhaps even leave it out or replace with something new, maybe some ms talent.
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#29 OFFLINE   Dessu

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Posted 24 October 2013 - 11:31 PM

They maybe seem squishy on paper, but practically it feels like your trying kill tank warrior because all the bullet evades+invis making hard to aim. + heals from knife hits+shadowgate
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#30 OFFLINE   Arioni

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Posted 25 October 2013 - 11:26 PM

4.99a is now live
http://wiki.wowmod.e.../Changelog/4.99
"You're so retarded that you shouldn't go to sleep; you might forget how to breathe" - Wenneth Keld

#31 OFFLINE   Raging

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Posted 26 October 2013 - 07:31 AM

View PostArioni, on 25 October 2013 - 11:26 PM, said:


Oh god... INC warlock opness !
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#32 OFFLINE   TinyTerror

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Posted 26 October 2013 - 08:58 PM

Lol, I don't see the issue with rogues. They take skill to play properly and I always enjoy fighting a knife rogue. I don't think they need to be nerfed anymore than they have been with this patch.

Although I'm a frost mage so I might be biased. I still enjoy fighting them though.

Edit - Also, dat wlock buff
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#33 OFFLINE   Wookie

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Posted 26 October 2013 - 09:05 PM

View PostTinyTerror, on 26 October 2013 - 08:58 PM, said:

Lol, I don't see the issue with rogues. They take skill to play properly and I always enjoy fighting a knife rogue. I don't think they need to be nerfed anymore than they have been with this patch.

Although I'm a frost mage so I might be biased. I still enjoy fighting them though.

Edit - Also, dat wlock buff
It's sort of not a buff as 4.99 was a patch "not ready" regarding warlock changes and in that patch warlocks only lost stuff -- which they now recovered.
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#34 OFFLINE   D3vil Fish

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Posted 28 October 2013 - 10:18 AM

Right guys WTF! is a cabbage no info anywhere in the wiki or on the site, what do we do with them?
Many thanks
Out

#35 OFFLINE   Arioni

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Posted 28 October 2013 - 12:27 PM

View PostD3vil Fish, on 28 October 2013 - 10:18 AM, said:

Right guys WTF! is a cabbage no info anywhere in the wiki or on the site, what do we do with them?
Many thanks
Out
I don't know, but apparently it's a good idea to hold onto them.
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#36 OFFLINE   Raging

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Posted 28 October 2013 - 12:34 PM

View PostD3vil Fish, on 28 October 2013 - 10:18 AM, said:

Right guys WTF! is a cabbage no info anywhere in the wiki or on the site, what do we do with them?
Many thanks
Out

Ever heard of the Super Cabbage ?
On a planet far away, there live cabbages who transcend all cabbages...super cabbages. They say one appears every 1000 years.
super hyphy (no sound) : stinky, can u make 82 uncommons better than 78 epics
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#37 OFFLINE   Wookie

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Posted 28 October 2013 - 02:08 PM

If you combine 1000 cabbages you will get a random lvl 85 legendary  (I was suggesting Hanii what would be a good way to obtain OP lvl 85 legendaries with stats 3 times better than 85 epics' and this was by far the best suggestion)
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson

#38 OFFLINE   stinkyfax

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Posted 28 October 2013 - 07:53 PM

oh lol.
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#39 OFFLINE   TinyTerror

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Posted 31 October 2013 - 08:14 AM

I like how apparently no-one has any idea what the cabbages do D:
"How happy is the blameless vestal's lot
The world forgetting, by the world forgot
Eternal sunshine of the spotless mind
Each prayer accepted, and each wish resigned"

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#40 OFFLINE   Wookie

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Posted 31 October 2013 - 02:05 PM

View PostTinyTerror, on 31 October 2013 - 08:14 AM, said:

I like how apparently no-one has any idea what the cabbages do D:
Lol didn't you read my post? You buy legendaries with them
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired.
- Cave Johnson




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