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#61 OFFLINE   Raging

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Posted 02 November 2013 - 11:20 PM

View PostArioni, on 02 November 2013 - 11:04 PM, said:

But they also don't have stealth. Also the rounds will be lasting 9 minutes, which, again, is extremely boring. There's no problem with Elusiveness if Shadowgate is disabled, apart from the fact that rounds last 9 minutes. It's really two choices here:
Elusiveness and 9 minute round time OR Stealth and a 3-4 minute round time.
I prefer the latter one.

Either we go with elusiveness and have a higher % win ratio or we try actually hiding without elusiveness on for 3-4 minute.
I would like to try that 3-4 minutes on assault (hardest map to find people imo) for 3 rounds and see how it changes actual gameplay.
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#62 OFFLINE   Dessu

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Posted 02 November 2013 - 11:56 PM

The option event admins (ppl that usually seek) and players propably want just disable SG and that may even allow to drop roundtime minute or 2.
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#63 OFFLINE   Raging

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Posted 03 November 2013 - 12:21 AM

View PostDessu, on 02 November 2013 - 11:56 PM, said:

The option event admins (ppl that usually seek) and players propably want just disable SG and that may even allow to drop roundtime minute or 2.

No no, you dont get it. They want to remove elusivness to make it into a target practice event for the seekers.
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#64 OFFLINE   bandit

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Posted 03 November 2013 - 03:28 AM

After playing as a seeker, I can fully support the removal of Shadowgate during Hide and Seek. This is literally the most broken mechanic in this game mode. I couldn't take my time to find players because the moment I got close, *poof*, ggwp. I was practically forced to 180 spray players in order to catch them off guard.

I suggest disabling Shadowgate during Hide and Seek so players can't teleport across the map but keep Elusiveness on.

If you disagree, quote me and tell me why.

#65 OFFLINE   Wookie

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Posted 03 November 2013 - 07:16 AM

View Postbandit, on 03 November 2013 - 03:28 AM, said:

After playing as a seeker, I can fully support the removal of Shadowgate during Hide and Seek. This is literally the most broken mechanic in this game mode. I couldn't take my time to find players because the moment I got close, *poof*, ggwp. I was practically forced to 180 spray players in order to catch them off guard.

I suggest disabling Shadowgate during Hide and Seek so players can't teleport across the map but keep Elusiveness on.

If you disagree, quote me and tell me why.
Well that gave me a good cringe grin :D

Edited by Wookie, 03 November 2013 - 07:24 AM.

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#66 OFFLINE   bandit

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Posted 03 November 2013 - 07:20 AM

View PostWookie, on 03 November 2013 - 07:16 AM, said:

Well that gave me a good cringe :D

Try r/cringe.




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