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Trying to catch up with stuff


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#1 OFFLINE   Kris

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Posted 04 September 2013 - 01:57 PM

So I havent played for a while due to the end of school and some other stuff and obv I want to catch up with the stuff happening around the server.So my first question would be if the boss events are still following the schedule you admins created and if events such as HnS and quizes are still randomly done?
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#2 OFFLINE   Bajjtish

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Posted 04 September 2013 - 02:59 PM

View PostKris, on 04 September 2013 - 01:57 PM, said:

So I havent played for a while due to the end of school and some other stuff and obv I want to catch up with the stuff happening around the server.So my first question would be if the boss events are still following the schedule you admins created and if events such as HnS and quizes are still randomly done?

No active event admins and we can't do bosses cause everyone that plays is either to low lvl or low geared

#3 OFFLINE   stinkyfax

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Posted 04 September 2013 - 03:07 PM

View PostBajjtish, on 04 September 2013 - 02:59 PM, said:



No active event admins and we can't do bosses cause everyone that plays is either to low lvl or low geared
I keep telling that as well. But honestly, "no bosses cause .." is just an excuse of a lazy man.
Low levels? Make low level boss
Low geared? Make easier boss.

The actual reason for no bosses:
Noone wants to spend enough time to configure an appropriate boss and actually hold the event.

Tristen: Son of a monkey.

#4 OFFLINE   Sirchipnsalsa

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Posted 04 September 2013 - 03:29 PM

View Poststinkyfax, on 04 September 2013 - 03:07 PM, said:

I keep telling that as well. But honestly, "no bosses cause .." is just an excuse of a lazy man.
Low levels? Make low level boss
Low geared? Make easier boss.

The actual reason for no bosses:
Noone wants to spend enough time to configure an appropriate boss and actually hold the event.
Damn event admins not doing things for the server! Next the developers will stop development!... Oh.
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#5 OFFLINE   stinkyfax

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Posted 04 September 2013 - 03:31 PM

View PostSirchipnsalsa, on 04 September 2013 - 03:29 PM, said:

Damn event admins not doing things for the server! Next the developers will stop development!
Not sure whether that was sarcrastic or not.
But in case it wasn't: you are late :D
In case it was, *stinky likes the post*

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#6 OFFLINE   Sirchipnsalsa

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Posted 04 September 2013 - 03:33 PM

View Poststinkyfax, on 04 September 2013 - 03:31 PM, said:

Not sure whether that was sarcrastic or not.
But in case it wasn't: you are late :D
In case it was, *stinky likes the post*
Yes, that was sarcasm. You may like the post now.

Oh, hey, while you're at it, like this one too? For the starving Africans.
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#7 OFFLINE   Kris

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Posted 04 September 2013 - 03:41 PM

Well if the event admins are too lazy to hold the events...well,that is just sad cuz I personaly like the boss events and very much enjoy them....
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#8 OFFLINE   Mesias

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Posted 04 September 2013 - 03:43 PM

View PostKris, on 04 September 2013 - 03:41 PM, said:

Well if the event admins are too lazy to hold the events...well,that is just sad cuz I personaly like the boss events and very much enjoy them....

agree

just hold on maybe we get some new event admins
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#9 OFFLINE   Bajjtish

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Posted 04 September 2013 - 03:44 PM

Do we even have enough players to take down a boss? :o

#10 OFFLINE   Bill

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Posted 04 September 2013 - 03:44 PM

View Poststinkyfax, on 04 September 2013 - 03:07 PM, said:

I keep telling that as well. But honestly, "no bosses cause .." is just an excuse of a lazy man.
Low levels? Make low level boss
Low geared? Make easier boss.

The actual reason for no bosses:
Noone wants to spend enough time to configure an appropriate boss and actually hold the event.
Doesnt low leveled/geared boss means low lvl/non-unique drops ? Or this low bosses means still 80e drops ?

#11 OFFLINE   Bajjtish

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Posted 04 September 2013 - 03:47 PM

View PostBill, on 04 September 2013 - 03:44 PM, said:

Doesnt low leveled/geared boss means low lvl/non-unique drops ? Or this low bosses means still 80e drops ?

Prob alot of 60e and some 80e i guess :P

E: That would make sense

#12 OFFLINE   stinkyfax

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Posted 04 September 2013 - 03:48 PM

View PostBill, on 04 September 2013 - 03:44 PM, said:


Doesnt low leveled/geared boss means low lvl/non-unique drops ? Or this low bosses means still 80e drops ?
Dunno.
If it was up to me, I would delete static items all together, the only thing was stopping me is making "dynamic" recipes means another ~70 hours of painful coding.

Tristen: Son of a monkey.

#13 OFFLINE   Mesias

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Posted 04 September 2013 - 03:48 PM

View PostBill, on 04 September 2013 - 03:44 PM, said:

Doesnt low leveled/geared boss means low lvl/non-unique drops ? Or this low bosses means still 80e drops ?

in my opinion it should depend on players which one drops the item

lvl 60 players shouldnt be able to get higher things then 60
and lvl 80 shouldnt get higher then 80
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dont tell me my name is wrong. I KNOW IT...
im made in china and my creator did some mistakes.
For example he fall asleep and pressed the button s to long.
An other Example is he forgot one s between "e" and "i"

#14 OFFLINE   stinkyfax

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Posted 04 September 2013 - 03:51 PM

View PostMesias, on 04 September 2013 - 03:48 PM, said:



in my opinion it should depend on players which one drops the item

lvl 60 players shouldnt be able to get higher things then 60
and lvl 80 shouldnt get higher then 80
Sounds good, and would again be feasable for 'dynamic'. with 'static' items though, are you going to make drop tables for each level? I would not.

Tristen: Son of a monkey.

#15 OFFLINE   Mesias

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Posted 04 September 2013 - 03:54 PM

View Poststinkyfax, on 04 September 2013 - 03:51 PM, said:

Sounds good, and would again be feasable for 'dynamic'. with 'static' items though, are you going to make drop tables for each level? I would not.

just give some suggestions
im no developer and dont know how much work it is or how many time it needs to code
but with many suggestions we maybe find a solution
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dont tell me my name is wrong. I KNOW IT...
im made in china and my creator did some mistakes.
For example he fall asleep and pressed the button s to long.
An other Example is he forgot one s between "e" and "i"

#16 OFFLINE   Bajjtish

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Posted 04 September 2013 - 03:57 PM

View Poststinkyfax, on 04 September 2013 - 03:51 PM, said:

Sounds good, and would again be feasable for 'dynamic'. with 'static' items though, are you going to make drop tables for each level? I would not.

View PostMesias, on 04 September 2013 - 03:48 PM, said:

in my opinion it should depend on players which one drops the item

lvl 60 players shouldnt be able to get higher things then 60
and lvl 80 shouldnt get higher then 80

Didnt the Devs talk about doing it like this before? :o

#17 OFFLINE   Bill

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Posted 04 September 2013 - 03:59 PM

View Poststinkyfax, on 04 September 2013 - 03:48 PM, said:

Dunno.
If it was up to me, I would delete static items all together, the only thing was stopping me is making "dynamic" recipes means another ~70 hours of painful coding.

View PostMesias, on 04 September 2013 - 03:48 PM, said:

in my opinion it should depend on players which one drops the item

lvl 60 players shouldnt be able to get higher things then 60
and lvl 80 shouldnt get higher then 80

View PostBajjtish, on 04 September 2013 - 03:47 PM, said:

Prob alot of 60e and some 80e i guess :P

E: That would make sense
  Well, that low bosses are good idea, until someone evil (not me) joins with 85 and little ruin this boss ? I know theres always way to kick, but u are risking "losing" players. And for many older players that low boss is not worth playing i think (not speaking for myself).

#18 OFFLINE   stinkyfax

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Posted 04 September 2013 - 04:06 PM

Honestly boss difficulty shall be feasable independent of who are online.
30 85 epics online? make it hard, 10 50 levels online? Make it easy.

that 'make' shall ideally be automatic, but as it is not the easiest algorithm to invent and adjust, we have boss profiles deployed. And some of those profiles are made relatively easy.

You know guys, I also have lots of awesome ideas for wowmod. Lets just find awesome developers who want to implement them without competitive salary.

Tristen: Son of a monkey.

#19 OFFLINE   Bajjtish

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Posted 04 September 2013 - 04:09 PM

View Poststinkyfax, on 04 September 2013 - 04:06 PM, said:

Honestly boss difficulty shall be feasable independent of who are online.
30 85 epics online? make it hard, 10 50 levels online? Make it easy.

that 'make' shall ideally be automatic, but as it is not the easiest algorithm to invent and adjust, we have boss profiles deployed. And some of those profiles are made relatively easy.

You know guys, I also have lots of awesome ideas for wowmod. Lets just find awesome developers who want to implement them without competitive salary.

We need honest to god people who just wants experience :)

#20 OFFLINE   Stealth

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Posted 04 September 2013 - 10:31 PM

I still do bosses, it's just pathetic that i have to put my hp down to 1% in order for you guys to even do it
Shit back in old EU days i had to use spells as often as possible and switch to frostbolt and i'd still die.. now they can't even do it with 0 spells, not even blizzard and 20% hp.




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